You are here: HOME >> Games Rentals >> Anime Websites >> Tea Society of a Witch

Tea Society of a Witch

Written by yanglu on March 31, 2009 14:18
America's Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America' or ‘American' in the title of everything, are they afraid they will wake up and forget who they are? - I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specificallyIt is a view which recognizes that which is scripted, modeled, or otherwise generated according to the practice of software development as seemingly both the (only) site of creativity and (therefore) the ultimate locus of value. 

Cheap FFXI Gil are on hot sale on all servers, especially on American serversThey looked friendly enough--at least, no one had fruit ready to throw at usIt was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations

After our "high energy" presentation, the questions were even strangerSomeone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted pointsIan made the point, and I agreed, that doing the research for this panel made us think differently about academic researchWhile I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developersAnd there are huge gaps in what we don't knowWhere is the research about sports games, to take just one example? Anyway, the point is, I enjoyed the exercise, and learned a lot from itI hope the audience did as well

But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown)And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companiesMaybe the issue is the "larger" communityIt's always easy to abstract and oversimplify at that levelBut I know that on an individual level, there are real conversations and collaborations going onI don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to beBut then again, I haven't gotte my evals back yet






Description

Long ago, there was a world in which mages and humans existed in harmony Profound differences in their two cultures, however, could not be overcome between the two races The humans feared the great power of the mages, and hunted them, trying to erase their kind from the Earth Despairing, the mages sought refuge, and God, feeling pity for their plight, created a world of magic for them, which they could go to in exile In this way the mages faded from the Earth, and all contact between the two peoples ceased Each continued on their own paths, the humans that of civilization, and the mages that of magic A few hundred years have passed since that time...The mages are hopeful that, once again their races can live in harmony In the hope of finding a way to bridge their differences, the mages send out their young acolytes for training in the world of the humans If the younger generations of the two peoples can find a way of connecting, perhaps the acolytes can gain important knowledge, and bring it home with them This year three young witches will cross over into the world of the humans....Two of them are elite, and one is a total drop out Can they reunite the two peoples?