Cruel Intentions 2
Cheap FFXI Gil are on hot sale on all servers, especially on American servers. They looked friendly enough--at least, no one had fruit ready to throw at us. Often Tibia players overlook how important it is to be rich and what advantages having Perfect World Gold can gain. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.
After our "high energy" presentation, the questions were even stranger. Someone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted points. Ian made the point, and I agreed, that doing the research for this panel made us think differently about academic research. Buy Perfect World Gold is so popular with many young people. While I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers. And there are huge gaps in what we don't know. Where is the research about sports games, to take just one example? Anyway, the point is, I enjoyed the exercise, and learned a lot from it. I hope the audience did as well. Potbs Gold in the Sword of the New World has been brought new events, items, characters and systems all for free.
But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown). And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companies. Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.

Cruel Intentions 2 Reviews
Schools never been more captivating or challenging than when a pair of unscrupulous siblings set out to teach each other a lesson in this provocative textbook on deception temptation and revenge. Studio: Sony Pictures Home Ent Release Date: 03/22/2005 Starring: Robin Dunne Sarah Thompson Run time: 90 minutes Rating: R Director: Roger Kumble
Amazon.comThere's a reason you haven't heard of this straight-to-video "sequel" to the seamy teen romp that had Ryan Phillippe baring his polished behind: it's twice as bad as the first one and is only worth a look to see just how embarrassingly buttless it can get. Writer-director Roger Kumble's original was no classic, Lord knows, but at least the game, nubile cast knew how to smack its lips--his follow-up (which, in tamer form, was to be the pilot for a proposed series called Manchester Prep) can't even pout properly. Phillippe's Sebastian character (here played by a bland, doughy Robin Dunne) is carted back out to be reintroduced to scheming stepsister Kathryn, enacted by a woefully unsexy Amy Adams (Sarah Michelle Gellar played Sebastian's ripe cousin in the first film). The two don't hit it off, and Sebastian--far more sentimental than his big-screen counterpart--immediately decides he's all for love, in the form of pristine deb Danielle (Sarah Thompson). It all amounts to a ponderously cartoonish nothing, including a twist ending that renders everything proceeding it completely incomprehensible. Kumble has the film spouting homilies on love and self-esteem, then randomly throws in bare breasts; it's like a horny Saved by the Bell, without the kick or pacing of good camp. --Steve Wiecking